![]() Java wise we rely on standard libraries plus JOrbis for sound, Kryonet for client/server interaction, XOM for XML storage and MigLayout for form layouts. You can see a bit of it below, for example the unique staggered tile order from the original. What we have so far is a skeleton of the user interface and network interaction. So it is a secret gem with no true successor. While the sales of the original game weren’t that high, it was highly rated. I am a member of an Imperialism remake project which aims at recreating and extending the experience of the original SSI/Frog City turn based strategy game (1997).
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